Skin & Bones
Good evening, Friday
The first thing I created in Second Life were shapes. I’m probably not alone with that, it seems the shape editor is the most commonly and easily used inworld-tool. When I left SL for OpenSim, the first thing I made were skins. As with all things, there was a shortage on skins for OpenSim grids, and since Eloh Eliot offers her skin templates as open source files, I started playing with them, and found that it wasn’t all that hard to make my own makeups and skins. Actually, it was her approach that made me rethink my opinions about sharing creations and making business, and which led me to also give my creations away for free.
Now, recently, I finished skin bases for many different skin tones, to wich I will add makeups and modifications on a somewhat irregular basis, and also finally got to export my early shapes, using the Imprudence Viewer. Thus, exculsively on Rexxed, here’s a skin experiment I once made my region Ever 01 on OSGrid, both for males and females:
If you don’t know how to use skin textures, please refer to my tutorial for instructions.
Until next, Friday.




