Archive

Posts Tagged ‘opensim’

Sculpted Denim Outfit

July 23rd, 2010 V No comments

Hello again, Friday.

Clothing must be the biggest market in the metaverse, and it’s easy to understand why: Everyone needs them. Not everyone needs houses, or furniture, or whatever else there is to be had, but everyone would want to be dressed. There are two approaches to make clothes: Layers and attachments. Nowadays, most clothes are a mixture of the two, but using sculpt meshes for clothing makes for a more ‘natural’ approach, as they won’t look as flat as layers. Thus, I made my first experiments with sculpted clothes this week, and for you good people, here’s a rexxed denim version of them. Enjoy.

Source: Denim Sculpt Outfit

P.S.: Anyone who doesn’t like the rexxed print on the bra can just change its texture to the one of the panties (or even edit that to make their own print on them). As usual, please refer to the tutorial on how to import these exports.

See you, next Friday.

V

Creative Commons License

Windows & Doors

July 16th, 2010 V No comments

Oh my, is it friday again?

Well, then – I rambled a little about windows and doors this week, and so I guess it’s only fair to provide some solution here. Whenever I came back to SL, I found a real nice house then, which I liked a lot. The architecture was very good, the size was just right, and the textures were decent. It only sucked for the doors, so I created a set of sculpted doors and windows to fit.

Source: Dark Wood WindowGlass Door

Please see the tutorial on how to import this creation.

Until next, Friday.

V

Creative Commons License

Categories: Objects Tags: , , ,

Transarctica Prototype Study

July 10th, 2010 V No comments

Back in the days when game covers were no screenshots, Transarctica by Silmarils was one of the games that occupied my mind even though I never played it, just for it’s cover. I love trains, and the most memorable building in SL to me will always be a train station. And thus, I finally finished exporting some earlier builds of mine out of SL, among them a complete train with station. For Rexxed, however, I’ve got this little attempt of mine at rebuilding the transarctica train, which, of course, I couldn’t match both in scale and detail. So, for anyone who wants to use this as a base for their own builds, here’s my Transarctica Train model: Transarctica.zip (See the tutorial on how to import this creation.)

See you next, Friday.

V

Creative Commons License

Categories: Objects Tags: , , , ,

We can’t dance

July 3rd, 2010 V No comments

Hello Friday,

I’m late today, and I’m sorry about that, but I was working on a real treat today, and wanted to finish it first. We all know what avatars like to do best, besides crashing sims: Dance. Thus, I updated the textures of a dancing platform, which I made a long time ago, and exported it, so you can upload it yourself. And what good would a dancefloor be without dances? Right: No good. Thus, along comes a freshly squeezed couples slow dance animation for you. You can find additional builds and animations on TGIB.

Source: Dancing Floordance

On how to upload the build, please see my instructions. To use the animations, upload them into your inventory, then put them into poseballs. I would recommend Adelle’s sync poseball script for best performance.

See you next, Friday. V Creative Commons License

Skin & Bones

June 25th, 2010 V No comments

Good evening, Friday

The first thing I created in Second Life were shapes. I’m probably not alone with that, it seems the shape editor is the most commonly and easily used inworld-tool. When I left SL for OpenSim, the first thing I made were skins. As with all things, there was a shortage on skins for OpenSim grids, and since Eloh Eliot offers her skin templates as open source files, I started playing with them, and found that it wasn’t all that hard to make my own makeups and skins. Actually, it was her approach that made me rethink my opinions about sharing creations and making business, and which led me to also give my creations away for free.

Now, recently, I finished skin bases for many different skin tones, to wich I will add makeups and modifications on a somewhat irregular basis, and also finally got to export my early shapes, using the Imprudence Viewer. Thus, exculsively on Rexxed, here’s a skin experiment I once made my region Ever 01 on OSGrid, both for males and females:

Ever male

Ever female

If you don’t know how to use skin textures, please refer to my tutorial for instructions.

Until next, Friday.

V
Creative Commons License

Categories: Avatar Tags: , , , ,

Kitty got claws

June 18th, 2010 V No comments

Hello Friday, this is V.

The Second Life default avatar mesh is a rather crude one, and while the good people at RealXtend are working hard on bringing good avatar meshes to you, many OpenSim grids just support the default avatars. Thus, over time, several sculpted additions have been made to enhance the realism of your avatar. Sculpted toes come to mind, and so do fingernails. Due to female pressure I recently created a set of prim nails for import, and wrote a tutorial on how to make your own custom nail designs.

In addition to that, and exclusively to Rexxed, I’ve got something special for you: A set of sculpted prim claws for all your neko needs.

Source: Claws

Please see how to import this creation.

See you next, Friday.

V
Creative Commons License

Megaregions and terrain raw files

June 11th, 2010 V No comments

Hello Friday, it’s me.

When I was small, there was a game I used to play with myself. I think I got the idea from some book I was reading. It was quite simple, you just took a picture, preferably a landscape scenery or something the like, and imagined being in it, walking around, and imagining what would be beyond the things visible on the picture. It was quite some Alice-in-wonderlandish experience, and one that stayed with me.

Much later, I discovered the same fascination when I was playing with Terragen. Terragen was actually my entry into the fabulous world of 3D creation software, and I still have my first Terragen render around. It was simple, but evocative, in my eyes. I was curious about what was beyond these hills. I wanted to step right inside the scene and wander there.

Terrain in Second Life was very limited. For those lucky enough to afford their own private region, the world ended at 256 meters length and width. Not a lot of room to wander around, though I saw people do amazing things even with that little space. Yet now, with OpenSim around, we finally have the capabilities, each of us, to easily and cheaply make our world as big as we would like it to be. Megaregions being just the next logical step in that direction.

And so, I’ve been playing with Terragen again lately, and wrote a few tutorials on how to create single region and megaregion files for OpenSim with it. And for those, who don’t like making their own, here are some terrain files for a 9-region and 4-region square (more can be found at TGIB):

Mountain range.zip (9 regions)

Mountain lake.zip (4 regions)

Maybe now it’s time to step back into the picture and finish it.

Until next, Friday.

V
Creative Commons License

Da Vinci Machine Posing Stand

June 4th, 2010 V No comments

This is V, and it is Friday.

Anyone here remember Syndicate? It’s been a really fabulous game by Bullfrog (a fabulous game studio in their own right) back in the day when a 486 DX 2 was manna from heaven. For some reason, a certain scene from the intro stuck with me.

So this is your chance to get your own Leonardo Device, or “Da Vinci Machine” as I call it. It requires a simple tube, which you can either make and decorate yourself, or use my pre-made mythically engraved stone circle. (Imprudence export file. See instructions on how to upload it.) Also, you will need a circular texture for use when the circle is activated. Please upload it first to the grid you want to use it on. Then create a new script inside your tube, and replace it with this code:

string TITLE=”Da Vinci Machine”;
vector offset=<0.0,0.0,-0.1>;

string ANIMATION;
integer visible = TRUE;
key avatar;

vector COLOR = <1.0,1.0,1.0>;
float ALPHA_ON = 1.0;
float ALPHA_OFF = 0.0;

show(){
visible = TRUE;
llSetText(TITLE, COLOR,ALPHA_ON);
llSetAlpha(ALPHA_ON, ALL_SIDES);
}

hide(){
visible = FALSE;
llSetText(“”, COLOR,ALPHA_ON);
llSetAlpha(ALPHA_OFF, ALL_SIDES);
}

default{
state_entry() {
llSitTarget(offset,ZERO_ROTATION);
if((ANIMATION = llGetInventoryName(INVENTORY_ANIMATION,0)) == “”){
llOwnerSay(“Error: No animation”);
ANIMATION = “sit”;
}
llSetSitText(“pose”);
show();
}

touch_start(integer detected) {
if(visible){ hide(); }
else { show(); }
}

changed(integer change) {
if(change & CHANGED_LINK) {
avatar = llAvatarOnSitTarget();
if(avatar != NULL_KEY){
hide();
llRequestPermissions(avatar,PERMISSION_TRIGGER_ANIMATION);
{
llParticleSystem([ PSYS_PART_MAX_AGE, 1.5,
PSYS_PART_START_COLOR, <0.91941, 0.91941, 0.91941>,
PSYS_PART_END_COLOR, <1.00000, 1.00000, 1.00000>,
PSYS_PART_START_SCALE, <4.0, 4.0, 4.0>,
PSYS_PART_END_SCALE, <4.0, 4.0, 4.0>,
PSYS_SRC_BURST_RATE,1.0,
PSYS_SRC_ACCEL,<0.00000, 0.00000, 0.00000>,
PSYS_SRC_BURST_PART_COUNT,1,
PSYS_SRC_BURST_RADIUS,0.000000,
PSYS_SRC_BURST_SPEED_MIN,0.410000,
PSYS_SRC_BURST_SPEED_MAX,0.010000,
PSYS_SRC_INNERANGLE,0.000000,
PSYS_SRC_OUTERANGLE,0.000000,
PSYS_SRC_OMEGA,<0.00000, 0.0, 0.00000>,
PSYS_SRC_MAX_AGE,0.000000,
PSYS_PART_START_ALPHA,1.000000,
PSYS_PART_END_ALPHA,1.000000,
PSYS_SRC_TEXTURE, "52783ffa-7d1c-4976-8dc6-f08e6475e504",
PSYS_SRC_TARGET_KEY,(key)"" ]);
}
return;
}else{
if (llGetPermissionsKey() != NULL_KEY){ llStopAnimation(ANIMATION); }
show();
{
llParticleSystem([]);
}
return;
}
}
if(change & CHANGED_INVENTORY) { llResetScript(); }
if(change & CHANGED_OWNER) { llResetScript(); }
}

run_time_permissions(integer perm) {
if(perm & PERMISSION_TRIGGER_ANIMATION) {
llStopAnimation(“sit”);
llStartAnimation(ANIMATION);
hide();
}
}
}

Additionally, you need a posing animation for use when someone sits on the circle. You can use either one of the two da vinci animations I made. Upload them to the grid as well, and make sure the priority is set to 4 and the ‘loop’ box is checked. (Also, for nicer results, ease in and ease out should be set to about 2 seconds.)

Finally, drag and drop one of the animations to the contents of the circle and then replace the UUID of the texture in the above script (the long number from the line PSYS_SRC_TEXTURE, “52783ffa-7d1c-4976-8dc6-f08e6475e504″,) with the UUID from the circle texture you uploaded. (In Imprudence, right-click the texture in your inventory and select ‘copy UUID’).

Done. Now every time you sit on your Da Vinci Machine, it will keep your avatar firmly in its grip, allowing you to edit parts on its body more easily. Also, the stone circle will disappear and be replaced with a glowing circle around it.

See you next, Friday.

V

P.S.: Heh, forgot the legal stuff.
Creative Commons License

Sculpt maps? Who needs bloody sculpt maps?

May 28th, 2010 V No comments

Hello Friday, it’s me.

I’ve been playing with Blender recently, discovering some really neat stuff to do with it. While I’m still a newbie at blendering, I’m slowly starting to get comfortable with the interface and start finding my way around. But first, something completely different.

One thing I found people are looking for on the web are sculpt maps. Not really complicated stuff, just sculpt maps for very simple things, like stairs. Sculpts are perfect for these purposes, as you can save quite a lot of prims that way, and so I have made a set of sculpted stairs with some instructions on how to use them.

And now, to bring back in blender, another nice thing with sculpts is to give some ‘natural’ look to things, something that can’t easily be achieved with using regular SL prims. How, where and why do we need natural looking things? Well, with everything organic, everything soft, and everything… wavy. In short, cloth.

So here, for your enjoyment, I’m sharing my first blender experiments on soft sculpties with you. Have a pack of table cloth.

You should follow the instructions on my stairs entry about how to use these sculpts. Especially remember to set stitching to plane, otherwise they’ll look odd. You will find that only one ’side’ of the cloth is visible, while it seems to be transparent from underneath. This is due to the nature of the plane stitch. To make a ‘two-sided’ cloth, shift-drag the cloth slightly downwards to make a copy of it, then select ‘inside-out’ underneath the sculpt texture in Edit. You will now have a matching underbelly for your cloth.

As usual, stuff is CC licensed.

Enjoy,
V
Creative Commons License

Categories: Objects Tags: , ,

Opening Gift

May 21st, 2010 V 1 comment

Hi, my name is V, and it is Friday.

This means two things: First, I am new here. I hail from TGIB, where I have been offering my creations for download and use in any grid for a while now. Second, I have contacted rexxed and got the nice invitation to post my creations here as well, so I aim to add something every Friday, starting now.

Before we get to these, let me start off on a tangent first. I’ve been a SL user for more than three years, and have been very excited about it right from the start. I had good times, and bad times, I met my partner there and had been running a small shop, but mainly was minding my own business and built blissfully away at odd things that caught my interest.

There have been a series of events – far too numerous to mention here – that, step by step, drove me away from SL, and made me look for alternatives. It was not before long that I discovered the OpenSim project, and the possibilities that it offered made me overthink some of my convictions. I spent too much time, thinking about business, licenses, fees, copyright and related issues, and in the end, I figured that it really didn’t matter to me. I didn’t want to make a business out of this. I just wanted to create things, and share them with others.

Thus, I settled with Creative Commons. All creations I publish – here, at TGIB, or anywhere else – are licensed under a Creative Commons Attribution 3.0 unported license. This basically means, you can do anyting with them, especially copy, share, distribute, change and use them on any grid, for any purpose, as long as you state me as the original creator if you pass them along. (“by V of tgib.co.uk” is entirely sufficient). I don’t expect anything in return, even though you can flattr me, if you like. Most of all, though, I want you to have fun with what I make.

So, for a start, I have something exclusive for rexxed readers: My very first clothes, which I made for my opening party on OSGrid. They have been available at that single event only, and are now here for you to download:

For the men: Ever 01 Opening Pants, Ever 01 Opening Shirt

For the women: Ever 01 Opening Dress Top, Ever 01 Opening Dress Bottom

Please note that the female dress requires a pseudo-skirt (a cylinder or similar prim attached to the pelvis) that needs the source dress texture (or simply use the xml file for import) to make the dress look more ‘natural’.

As a bonus, I made a little futuristic belt to go along with the dress.

I’m using the Imprudence Viewer for exporting things, so for instructions on how to import these files, please see my small tutorial. Also, no textures were hurt in making this belt.

See you next, Friday.

V

Creative Commons License

Pinus Sylvestris Sculpted Tree for Opensim and Second Life

January 12th, 2010 Maxping Magazine No comments

Bring the Provence to your regions with this nice sculpted tree.
Can be seen at Cyberbohemia Botany on Osgrid http://www.flickr.com/photos/21622029@N08/

Author: Julius Balogh

Supported platforms: Second Life, Opensim (Use Meerkat viewer as shown here)

License: Commercial. (Use as you wish, but no resell or redistribute)

Order Sculpted Tree Pinus Sylvestris
Categories: Objects Tags: , , ,

Virtual Tree: Olea Verrucosa

January 8th, 2010 Maxping Magazine 1 comment
A chimaera tree to embellish your sim and give a touch of wildness to your builds.
Can be seen at Cyberbohemia Botany on Osgrid http://www.flickr.com/photos/21622029@N08/
Cross-breed of a Finnish Birch and Virtual wilderness makes this suitable both for North and South climates.
Creator: Julius Balogh

Supported platforms: Second Life, Opensim (Use Meerkat viewer as shown here)

License: Commercial. (Use as you wish, but no resell or redistribute)

Order Olea Verrucosa
Categories: Objects Tags: , , ,

Klein bottle

July 23rd, 2009 admin 1 comment

A prim with a Klein bottle generator, and a Klein bottle. The Klein bottle is a single object, has 2889 linked prims (!!!), glows, and slowly rotates along its Z axis. Here’s an article giving more information: 2889: Working with very large linksets in Opensim

Author: Zonja Capalini

kleinbottle

Platforms: Opensim, Modrex

Download the oar file here.

Creative Commons License

This work is licensed under a Creative Commons Attribution 3.0 Unported License.

Categories: Objects Tags: , , ,

Sketchworlds viewer for realxtend worlds

July 18th, 2009 Maxping Magazine 1 comment

Sketchworlds, the first realXtend hosting provider (see Maxping.org article about the Sketchworlds launch), made a new version of the official realXtend viewer. The new Sketchworlds viewer contains some usability tweaks, daylight improvements and cleaned up menus. The viewer can connect to Opensim, realXtend and Second Life.

Author: realxtend, Sketchworlds

sketchworlds_viewer

Platforms: Windows, can be used for Opensim, realXtend and Second Life

Download sketchworlds.exe here.

License: GPL

Quercus sinistrosa – sculpted tree

July 14th, 2009 Maxping Magazine No comments

Big and romantic tree to create atmosphere for your virtual world. Gives the feeling of old garden and suits well for thinking and relaxation purposes.

Creator(s)  : julius balogh

aupres-de-mon-arbre_001

Supported (known) platforms: second life, opensim

License: Commercial. (Use as you wish, but no resell or redistribute)

Order Quercus sinistrosa - sculpted tree
Categories: Objects Tags: , , , ,

Huge pillar virtual meeting terrain

July 10th, 2009 Maxping Magazine No comments

Specially made for in world meetings, this huge pillar rises straight from the water, giving a nice view all around. On top of the pillar, the flat area provides a plenty of space for your builds and meeting facilities.

Author: Jani Pirkola

hugepillar

Platforms: Second Life, realXtend, Opensim

Download the terrain file hugepillar here.

Creative Commons License

This work is licensed under a Creative Commons Attribution 3.0 Unported License.

Pinus graphiti – elegant pine tree

July 6th, 2009 Maxping Magazine No comments

This elegant bruce like tree gives a touch of northern style to your world. Best served in groups of three or five.

Author: julius balogh

pinusc

Supported platforms: Second Life, Opensim (Use Meerkat viewer as shown here)

License: Commercial. (Use as you wish, but no resell or redistribute)

Order Pinus graphiti
Categories: Objects Tags: , , , ,

Ziyaarafushi island

June 30th, 2009 Maxping Magazine No comments

This is a terrain set of the Maledives, Ziyaarafushi island (the resort is called Summer Island Village). It is made of 3 regions (oar files included), 4 unique terrain textures and some panorama walls (if you like that kind of stuff). Photos, google earth landmark etc are included. Take a look at Ralf’s post from Maledives at Maxping. (his trip emptied Maxping’s expenses jar so we’re not going to get biscuits for the next 324 years).

Author: Ralf Hülsmann, Ulli Wunderle

maledives1

Platform: Opensim

Download the set here.

License:
- free usage, personal or commercial
- limited redistribution:  this content is not allowed for distribution at any places/medium other than rexxed.com
Other medium are for example: inworld-copy, http, ftp, DV, CD, fileserver and any other similar
You may use as many copies as you like, but in case you want to share this with someone else, they need to download it from rexxed.com.
- modifying is allowed (selling modified version is not..)
- selling this content is not allowed (however products based on e.g. the textures are allowed)
- if you need special commercial licenses (e.g. resell) or have question – contact the creator by Email
- some items are not self-made, so 3rd party license may applie. we got that, however as “freebie” in opensim grids like osgrid/Hypergrid. These items are marked as “3rd party content – most likely opensource/freebie – be careful in the properties.

Sculpted tree – Fagus hederafolia

June 28th, 2009 Maxping Magazine No comments

Feel free to take a look at the Elemental Garden Center on the Openlife Grid. Coming soon on Osgrid. http://www.flickr.com/photos/e-material

Creator(s): julius balogh

fagus_001

Supported platforms: Second Life, Opensim (Use Meerkat viewer as shown here)

License: Commercial. (Use as you wish, but no resell or redistribute)

Order Fagus Hederafolia
Categories: Objects Tags: , , ,

Island terrain with a lots of water

June 21st, 2009 Maxping Magazine No comments

This one by Carson Raw Designs has a lot of water, especially if applied at the intended height.

freebieraw1

Download the raw terrain file.

Creative Commons License
This work is licensed under a Creative Commons Attribution 3.0 Unported License.