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Posts Tagged ‘clothes’

Sculpted Denim Outfit

July 23rd, 2010 V No comments

Hello again, Friday.

Clothing must be the biggest market in the metaverse, and it’s easy to understand why: Everyone needs them. Not everyone needs houses, or furniture, or whatever else there is to be had, but everyone would want to be dressed. There are two approaches to make clothes: Layers and attachments. Nowadays, most clothes are a mixture of the two, but using sculpt meshes for clothing makes for a more ‘natural’ approach, as they won’t look as flat as layers. Thus, I made my first experiments with sculpted clothes this week, and for you good people, here’s a rexxed denim version of them. Enjoy.

Source: Denim Sculpt Outfit

P.S.: Anyone who doesn’t like the rexxed print on the bra can just change its texture to the one of the panties (or even edit that to make their own print on them). As usual, please refer to the tutorial on how to import these exports.

See you, next Friday.

V

Creative Commons License

Opening Gift

May 21st, 2010 V 1 comment

Hi, my name is V, and it is Friday.

This means two things: First, I am new here. I hail from TGIB, where I have been offering my creations for download and use in any grid for a while now. Second, I have contacted rexxed and got the nice invitation to post my creations here as well, so I aim to add something every Friday, starting now.

Before we get to these, let me start off on a tangent first. I’ve been a SL user for more than three years, and have been very excited about it right from the start. I had good times, and bad times, I met my partner there and had been running a small shop, but mainly was minding my own business and built blissfully away at odd things that caught my interest.

There have been a series of events – far too numerous to mention here – that, step by step, drove me away from SL, and made me look for alternatives. It was not before long that I discovered the OpenSim project, and the possibilities that it offered made me overthink some of my convictions. I spent too much time, thinking about business, licenses, fees, copyright and related issues, and in the end, I figured that it really didn’t matter to me. I didn’t want to make a business out of this. I just wanted to create things, and share them with others.

Thus, I settled with Creative Commons. All creations I publish – here, at TGIB, or anywhere else – are licensed under a Creative Commons Attribution 3.0 unported license. This basically means, you can do anyting with them, especially copy, share, distribute, change and use them on any grid, for any purpose, as long as you state me as the original creator if you pass them along. (“by V of tgib.co.uk” is entirely sufficient). I don’t expect anything in return, even though you can flattr me, if you like. Most of all, though, I want you to have fun with what I make.

So, for a start, I have something exclusive for rexxed readers: My very first clothes, which I made for my opening party on OSGrid. They have been available at that single event only, and are now here for you to download:

For the men: Ever 01 Opening Pants, Ever 01 Opening Shirt

For the women: Ever 01 Opening Dress Top, Ever 01 Opening Dress Bottom

Please note that the female dress requires a pseudo-skirt (a cylinder or similar prim attached to the pelvis) that needs the source dress texture (or simply use the xml file for import) to make the dress look more ‘natural’.

As a bonus, I made a little futuristic belt to go along with the dress.

I’m using the Imprudence Viewer for exporting things, so for instructions on how to import these files, please see my small tutorial. Also, no textures were hurt in making this belt.

See you next, Friday.

V

Creative Commons License

Collection of free shirts

May 18th, 2009 Maxping Magazine No comments

Dozens of wonderful shirts for free. 

Author: http://www.secondlife-shirts.com/

slshirts

Platforms: Opensim, Second Life

License: My interpretation from the ToS page of the web site:

Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.