Well, then – I rambled a little about windows and doors this week, and so I guess it’s only fair to provide some solution here. Whenever I came back to SL, I found a real nice house then, which I liked a lot. The architecture was very good, the size was just right, and the textures were decent. It only sucked for the doors, so I created a set of sculpted doors and windows to fit.
Back in the days when game covers were no screenshots, Transarctica by Silmarils was one of the games that occupied my mind even though I never played it, just for it’s cover. I love trains, and the most memorable building in SL to me will always be a train station. And thus, I finally finished exporting some earlier builds of mine out of SL, among them a complete train with station. For Rexxed, however, I’ve got this little attempt of mine at rebuilding the transarctica train, which, of course, I couldn’t match both in scale and detail. So, for anyone who wants to use this as a base for their own builds, here’s my Transarctica Train model: Transarctica.zip (See the tutorial on how to import this creation.)
I’m late today, and I’m sorry about that, but I was working on a real treat today, and wanted to finish it first. We all know what avatars like to do best, besides crashing sims: Dance. Thus, I updated the textures of a dancing platform, which I made a long time ago, and exported it, so you can upload it yourself. And what good would a dancefloor be without dances? Right: No good. Thus, along comes a freshly squeezed couples slow dance animation for you. You can find additional builds and animations on TGIB.
On how to upload the build, please see my instructions. To use the animations, upload them into your inventory, then put them into poseballs. I would recommend Adelle’s sync poseball script for best performance.
Anyone here remember Syndicate? It’s been a really fabulous game by Bullfrog (a fabulous game studio in their own right) back in the day when a 486 DX 2 was manna from heaven. For some reason, a certain scene from the intro stuck with me.
So this is your chance to get your own Leonardo Device, or “Da Vinci Machine” as I call it. It requires a simple tube, which you can either make and decorate yourself, or use my pre-made mythically engraved stone circle. (Imprudence export file. See instructions on how to upload it.) Also, you will need a circular texture for use when the circle is activated. Please upload it first to the grid you want to use it on. Then create a new script inside your tube, and replace it with this code:
Additionally, you need a posing animation for use when someone sits on the circle. You can use either one of the two da vinci animations I made. Upload them to the grid as well, and make sure the priority is set to 4 and the ‘loop’ box is checked. (Also, for nicer results, ease in and ease out should be set to about 2 seconds.)
Finally, drag and drop one of the animations to the contents of the circle and then replace the UUID of the texture in the above script (the long number from the line PSYS_SRC_TEXTURE, “52783ffa-7d1c-4976-8dc6-f08e6475e504″,) with the UUID from the circle texture you uploaded. (In Imprudence, right-click the texture in your inventory and select ‘copy UUID’).
Done. Now every time you sit on your Da Vinci Machine, it will keep your avatar firmly in its grip, allowing you to edit parts on its body more easily. Also, the stone circle will disappear and be replaced with a glowing circle around it.
I’ve been playing with Blender recently, discovering some really neat stuff to do with it. While I’m still a newbie at blendering, I’m slowly starting to get comfortable with the interface and start finding my way around. But first, something completely different.
One thing I found people are looking for on the web are sculpt maps. Not really complicated stuff, just sculpt maps for very simple things, like stairs. Sculpts are perfect for these purposes, as you can save quite a lot of prims that way, and so I have made a set of sculpted stairs with some instructions on how to use them.
And now, to bring back in blender, another nice thing with sculpts is to give some ‘natural’ look to things, something that can’t easily be achieved with using regular SL prims. How, where and why do we need natural looking things? Well, with everything organic, everything soft, and everything… wavy. In short, cloth.
So here, for your enjoyment, I’m sharing my first blender experiments on soft sculpties with you. Have a pack of table cloth.
You should follow the instructions on my stairs entry about how to use these sculpts. Especially remember to set stitching to plane, otherwise they’ll look odd. You will find that only one ’side’ of the cloth is visible, while it seems to be transparent from underneath. This is due to the nature of the plane stitch. To make a ‘two-sided’ cloth, shift-drag the cloth slightly downwards to make a copy of it, then select ‘inside-out’ underneath the sculpt texture in Edit. You will now have a matching underbelly for your cloth.
To avoid the trouble of shaping, watering and repotting your next bonzai, consider taking a shortcut. Get this beauty at no price and plant it to your cybergarden now!
A classical topiary to beautify an alley or an entrance. Can be seen at Cyberbohemia Botany on Osgrid. See flickr page.
Creator: julius balogh
Supported platforms: Second Life, Opensim (Use Meerkat viewer as shown here)
A prim with a Klein bottle generator, and a Klein bottle. The Klein bottle is a single object, has 2889 linked prims (!!!), glows, and slowly rotates along its Z axis. Here’s an article giving more information: 2889: Working with very large linksets in Opensim
Big and romantic tree to create atmosphere for your virtual world. Gives the feeling of old garden and suits well for thinking and relaxation purposes.
Creator(s) : julius balogh
Supported (known) platforms: second life, opensim
License: Commercial. (Use as you wish, but no resell or redistribute)
Your virtual garden is not complete without a bonzai. This rare and beautiful tree needs a place with rocks and harmony. Also likes when someone talks to it.
Author: Julius Balogh
Supported platforms: Second Life, Opensim (Use Meerkat viewer as shown here)
Strange plant that looks like a palm tree (see http://en.wikipedia.org/wiki/Cycas). This is a must have plant for every virtual living room, or for outdoors if your virtual world has warm enough virtual weather conditions.
Author: julius balogh
Supported platforms: Second Life, Opensim (Use Meerkat viewer as shown here)
Includes many man-made and natural objects. For example trees and even a forest as a single object! Perfect companion to the builder ready realXtend server 0.4.
In addition to the screenshots section here at rexxed.com, I decided to zip all interesting screenshots from my previous computer. Some of them are funny, and some of them are fantastic - enjoy!