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Archive for the ‘Objects’ Category

Windows & Doors

July 16th, 2010 V No comments

Oh my, is it friday again?

Well, then – I rambled a little about windows and doors this week, and so I guess it’s only fair to provide some solution here. Whenever I came back to SL, I found a real nice house then, which I liked a lot. The architecture was very good, the size was just right, and the textures were decent. It only sucked for the doors, so I created a set of sculpted doors and windows to fit.

Source: Dark Wood WindowGlass Door

Please see the tutorial on how to import this creation.

Until next, Friday.

V

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Categories: Objects Tags: , , ,

Transarctica Prototype Study

July 10th, 2010 V No comments

Back in the days when game covers were no screenshots, Transarctica by Silmarils was one of the games that occupied my mind even though I never played it, just for it’s cover. I love trains, and the most memorable building in SL to me will always be a train station. And thus, I finally finished exporting some earlier builds of mine out of SL, among them a complete train with station. For Rexxed, however, I’ve got this little attempt of mine at rebuilding the transarctica train, which, of course, I couldn’t match both in scale and detail. So, for anyone who wants to use this as a base for their own builds, here’s my Transarctica Train model: Transarctica.zip (See the tutorial on how to import this creation.)

See you next, Friday.

V

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Categories: Objects Tags: , , , ,

We can’t dance

July 3rd, 2010 V No comments

Hello Friday,

I’m late today, and I’m sorry about that, but I was working on a real treat today, and wanted to finish it first. We all know what avatars like to do best, besides crashing sims: Dance. Thus, I updated the textures of a dancing platform, which I made a long time ago, and exported it, so you can upload it yourself. And what good would a dancefloor be without dances? Right: No good. Thus, along comes a freshly squeezed couples slow dance animation for you. You can find additional builds and animations on TGIB.

Source: Dancing Floordance

On how to upload the build, please see my instructions. To use the animations, upload them into your inventory, then put them into poseballs. I would recommend Adelle’s sync poseball script for best performance.

See you next, Friday. V Creative Commons License

Da Vinci Machine Posing Stand

June 4th, 2010 V No comments

This is V, and it is Friday.

Anyone here remember Syndicate? It’s been a really fabulous game by Bullfrog (a fabulous game studio in their own right) back in the day when a 486 DX 2 was manna from heaven. For some reason, a certain scene from the intro stuck with me.

So this is your chance to get your own Leonardo Device, or “Da Vinci Machine” as I call it. It requires a simple tube, which you can either make and decorate yourself, or use my pre-made mythically engraved stone circle. (Imprudence export file. See instructions on how to upload it.) Also, you will need a circular texture for use when the circle is activated. Please upload it first to the grid you want to use it on. Then create a new script inside your tube, and replace it with this code:

string TITLE=”Da Vinci Machine”;
vector offset=<0.0,0.0,-0.1>;

string ANIMATION;
integer visible = TRUE;
key avatar;

vector COLOR = <1.0,1.0,1.0>;
float ALPHA_ON = 1.0;
float ALPHA_OFF = 0.0;

show(){
visible = TRUE;
llSetText(TITLE, COLOR,ALPHA_ON);
llSetAlpha(ALPHA_ON, ALL_SIDES);
}

hide(){
visible = FALSE;
llSetText(“”, COLOR,ALPHA_ON);
llSetAlpha(ALPHA_OFF, ALL_SIDES);
}

default{
state_entry() {
llSitTarget(offset,ZERO_ROTATION);
if((ANIMATION = llGetInventoryName(INVENTORY_ANIMATION,0)) == “”){
llOwnerSay(“Error: No animation”);
ANIMATION = “sit”;
}
llSetSitText(“pose”);
show();
}

touch_start(integer detected) {
if(visible){ hide(); }
else { show(); }
}

changed(integer change) {
if(change & CHANGED_LINK) {
avatar = llAvatarOnSitTarget();
if(avatar != NULL_KEY){
hide();
llRequestPermissions(avatar,PERMISSION_TRIGGER_ANIMATION);
{
llParticleSystem([ PSYS_PART_MAX_AGE, 1.5,
PSYS_PART_START_COLOR, <0.91941, 0.91941, 0.91941>,
PSYS_PART_END_COLOR, <1.00000, 1.00000, 1.00000>,
PSYS_PART_START_SCALE, <4.0, 4.0, 4.0>,
PSYS_PART_END_SCALE, <4.0, 4.0, 4.0>,
PSYS_SRC_BURST_RATE,1.0,
PSYS_SRC_ACCEL,<0.00000, 0.00000, 0.00000>,
PSYS_SRC_BURST_PART_COUNT,1,
PSYS_SRC_BURST_RADIUS,0.000000,
PSYS_SRC_BURST_SPEED_MIN,0.410000,
PSYS_SRC_BURST_SPEED_MAX,0.010000,
PSYS_SRC_INNERANGLE,0.000000,
PSYS_SRC_OUTERANGLE,0.000000,
PSYS_SRC_OMEGA,<0.00000, 0.0, 0.00000>,
PSYS_SRC_MAX_AGE,0.000000,
PSYS_PART_START_ALPHA,1.000000,
PSYS_PART_END_ALPHA,1.000000,
PSYS_SRC_TEXTURE, "52783ffa-7d1c-4976-8dc6-f08e6475e504",
PSYS_SRC_TARGET_KEY,(key)"" ]);
}
return;
}else{
if (llGetPermissionsKey() != NULL_KEY){ llStopAnimation(ANIMATION); }
show();
{
llParticleSystem([]);
}
return;
}
}
if(change & CHANGED_INVENTORY) { llResetScript(); }
if(change & CHANGED_OWNER) { llResetScript(); }
}

run_time_permissions(integer perm) {
if(perm & PERMISSION_TRIGGER_ANIMATION) {
llStopAnimation(“sit”);
llStartAnimation(ANIMATION);
hide();
}
}
}

Additionally, you need a posing animation for use when someone sits on the circle. You can use either one of the two da vinci animations I made. Upload them to the grid as well, and make sure the priority is set to 4 and the ‘loop’ box is checked. (Also, for nicer results, ease in and ease out should be set to about 2 seconds.)

Finally, drag and drop one of the animations to the contents of the circle and then replace the UUID of the texture in the above script (the long number from the line PSYS_SRC_TEXTURE, “52783ffa-7d1c-4976-8dc6-f08e6475e504″,) with the UUID from the circle texture you uploaded. (In Imprudence, right-click the texture in your inventory and select ‘copy UUID’).

Done. Now every time you sit on your Da Vinci Machine, it will keep your avatar firmly in its grip, allowing you to edit parts on its body more easily. Also, the stone circle will disappear and be replaced with a glowing circle around it.

See you next, Friday.

V

P.S.: Heh, forgot the legal stuff.
Creative Commons License

Sculpt maps? Who needs bloody sculpt maps?

May 28th, 2010 V No comments

Hello Friday, it’s me.

I’ve been playing with Blender recently, discovering some really neat stuff to do with it. While I’m still a newbie at blendering, I’m slowly starting to get comfortable with the interface and start finding my way around. But first, something completely different.

One thing I found people are looking for on the web are sculpt maps. Not really complicated stuff, just sculpt maps for very simple things, like stairs. Sculpts are perfect for these purposes, as you can save quite a lot of prims that way, and so I have made a set of sculpted stairs with some instructions on how to use them.

And now, to bring back in blender, another nice thing with sculpts is to give some ‘natural’ look to things, something that can’t easily be achieved with using regular SL prims. How, where and why do we need natural looking things? Well, with everything organic, everything soft, and everything… wavy. In short, cloth.

So here, for your enjoyment, I’m sharing my first blender experiments on soft sculpties with you. Have a pack of table cloth.

You should follow the instructions on my stairs entry about how to use these sculpts. Especially remember to set stitching to plane, otherwise they’ll look odd. You will find that only one ’side’ of the cloth is visible, while it seems to be transparent from underneath. This is due to the nature of the plane stitch. To make a ‘two-sided’ cloth, shift-drag the cloth slightly downwards to make a copy of it, then select ‘inside-out’ underneath the sculpt texture in Edit. You will now have a matching underbelly for your cloth.

As usual, stuff is CC licensed.

Enjoy,
V
Creative Commons License

Categories: Objects Tags: , ,

Virtual toy bear for comfort – beware the hug!

March 21st, 2010 admin No comments

This bear was first seen in a realxtend demo video, now you can get it and hug it yourself.

Author: realXtend/Ludocraft (AFAIK)

First I just wondered what it is:

Then it grew and now I am a bit worried. It just looks at me, for now.

The pictures were taken from a soon to be public virtual world for rexxed.com!

Platform(s): OGRE3D, realXtend

Download Toy Bear here.

Creative Commons License

This work is licensed under a Creative Commons Attribution 3.0 Unported License.

Categories: Objects Tags: , , , , ,

Pinus Sylvestris Sculpted Tree for Opensim and Second Life

January 12th, 2010 Maxping Magazine No comments

Bring the Provence to your regions with this nice sculpted tree.
Can be seen at Cyberbohemia Botany on Osgrid http://www.flickr.com/photos/21622029@N08/

Author: Julius Balogh

Supported platforms: Second Life, Opensim (Use Meerkat viewer as shown here)

License: Commercial. (Use as you wish, but no resell or redistribute)

Order Sculpted Tree Pinus Sylvestris
Categories: Objects Tags: , , ,

Virtual Tree: Olea Verrucosa

January 8th, 2010 Maxping Magazine 1 comment
A chimaera tree to embellish your sim and give a touch of wildness to your builds.
Can be seen at Cyberbohemia Botany on Osgrid http://www.flickr.com/photos/21622029@N08/
Cross-breed of a Finnish Birch and Virtual wilderness makes this suitable both for North and South climates.
Creator: Julius Balogh

Supported platforms: Second Life, Opensim (Use Meerkat viewer as shown here)

License: Commercial. (Use as you wish, but no resell or redistribute)

Order Olea Verrucosa
Categories: Objects Tags: , , ,

Potted Bonzai

January 2nd, 2010 admin 1 comment

To avoid the trouble of shaping, watering and repotting your next bonzai, consider taking a shortcut. Get this beauty at no price and plant it to your cybergarden now!

A classical topiary to beautify an alley or an entrance. Can be seen at Cyberbohemia Botany on Osgrid. See flickr page.

Creator: julius balogh

poted-bonzai_001

Supported platforms: Second Life, Opensim (Use Meerkat viewer as shown here)

Download the Tree here.

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This work is licensed under a Creative Commons Attribution 3.0 Unported License.

Categories: Objects Tags: , , , , ,

Chris Tribute

December 29th, 2009 admin 1 comment

A nice weeping tree to rez near water and cool places. Can be seen at Cyberbohemia Botany on Osgrid.

Creator(s) :  julius balogh

chris-tribute_001

Supported platforms: Second Life, Opensim (Use Meerkat viewer as shown here)

Download the Tree here. (download disabled temporarily to solve copyright issues)

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This work is licensed under a Creative Commons Attribution 3.0 Unported License.

Categories: Objects Tags: , , ,

Asian Pagoda

December 26th, 2009 Maxping Magazine No comments

A meeting place with an asian touch to communicate, relax and meditate. Can be seen at Cyberbohemia Botany on Osgrid.

This has an exotic feeling, but still a cozy and relaxing atmosphere. A must have for your private land. Why not even for lovers to meet. Recommended!

Creator(s) :  julius balogh

asian-pagoda_001

Supported platforms: Second Life, Opensim (Use Meerkat viewer as shown here)

Download the Pagoda here.

Creative Commons License

This work is licensed under a Creative Commons Attribution 3.0 Unported License.

Palm tree

August 7th, 2009 admin 1 comment

Strange Palm tree to create just that special atmosphere you need at your virtual world.

Creator(s)  : julius balogh

id-palm-tree-garance_001

Supported platforms: Second Life, Opensim (Use Meerkat viewer as shown here)

Download the plant here.

Creative Commons License

This work is licensed under a Creative Commons Attribution 3.0 Unported License.

Feel free to take a look at the Elemental Garden Center on the Openlife Grid. Coming soon on Osgrid. http://www.flickr.com/photos/e-material

Categories: Objects Tags: , , ,

Klein bottle

July 23rd, 2009 admin 1 comment

A prim with a Klein bottle generator, and a Klein bottle. The Klein bottle is a single object, has 2889 linked prims (!!!), glows, and slowly rotates along its Z axis. Here’s an article giving more information: 2889: Working with very large linksets in Opensim

Author: Zonja Capalini

kleinbottle

Platforms: Opensim, Modrex

Download the oar file here.

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This work is licensed under a Creative Commons Attribution 3.0 Unported License.

Categories: Objects Tags: , , ,

Quercus sinistrosa – sculpted tree

July 14th, 2009 Maxping Magazine No comments

Big and romantic tree to create atmosphere for your virtual world. Gives the feeling of old garden and suits well for thinking and relaxation purposes.

Creator(s)  : julius balogh

aupres-de-mon-arbre_001

Supported (known) platforms: second life, opensim

License: Commercial. (Use as you wish, but no resell or redistribute)

Order Quercus sinistrosa - sculpted tree
Categories: Objects Tags: , , , ,

Okaricomi – sculpted bonzai

July 11th, 2009 Maxping Magazine No comments

Your virtual garden is not complete without a bonzai. This rare and beautiful tree needs a place with rocks and harmony. Also likes when someone talks to it.

Author: Julius Balogh

okarikomi

Supported platforms: Second Life, Opensim (Use Meerkat viewer as shown here)

Download the files here okaricomi

Creative Commons License

This work is licensed under a Creative Commons Attribution 3.0 Unported License.

Categories: Objects Tags: , , , , ,

Viking Sword

July 8th, 2009 admin 1 comment

Jessica is astonished to have this big Viking Sword. Take a copy, for free.

Author: Worldforge

sworda01

Platforms: Ogre3D, Worldforge, realXtend

License: Dual GPL, FDL (Free documentation license) read the license text here

Download the mesh and textures here sword_a01

Categories: Objects Tags: , , , , ,

Pinus graphiti – elegant pine tree

July 6th, 2009 Maxping Magazine No comments

This elegant bruce like tree gives a touch of northern style to your world. Best served in groups of three or five.

Author: julius balogh

pinusc

Supported platforms: Second Life, Opensim (Use Meerkat viewer as shown here)

License: Commercial. (Use as you wish, but no resell or redistribute)

Order Pinus graphiti
Categories: Objects Tags: , , , ,

Sculpted plant – Cycas Yuccafolia

July 2nd, 2009 Maxping Magazine No comments

Strange plant that looks like a palm tree (see http://en.wikipedia.org/wiki/Cycas). This is a must have plant for every virtual living room, or for outdoors if your virtual world has warm enough virtual weather conditions.

Author: julius balogh

yucca

Supported platforms: Second Life, Opensim (Use Meerkat viewer as shown here)

Download the plant here.

Creative Commons License

This work is licensed under a Creative Commons Attribution 3.0 Unported License.

Sculpted tree – Fagus hederafolia

June 28th, 2009 Maxping Magazine No comments

Feel free to take a look at the Elemental Garden Center on the Openlife Grid. Coming soon on Osgrid. http://www.flickr.com/photos/e-material

Creator(s): julius balogh

fagus_001

Supported platforms: Second Life, Opensim (Use Meerkat viewer as shown here)

License: Commercial. (Use as you wish, but no resell or redistribute)

Order Fagus Hederafolia
Categories: Objects Tags: , , ,

realXtend objects and textures pack 0.2

May 20th, 2009 admin No comments

Includes many man-made and natural objects. For example trees and even a forest as a single object! Perfect companion to the builder ready realXtend server 0.4.

Author: realXtend

rex_sunrise

Download the asset pack here.

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Categories: Objects, Recommended! Tags: