Clothing must be the biggest market in the metaverse, and it’s easy to understand why: Everyone needs them. Not everyone needs houses, or furniture, or whatever else there is to be had, but everyone would want to be dressed. There are two approaches to make clothes: Layers and attachments. Nowadays, most clothes are a mixture of the two, but using sculpt meshes for clothing makes for a more ‘natural’ approach, as they won’t look as flat as layers. Thus, I made my first experiments with sculpted clothes this week, and for you good people, here’s a rexxed denim version of them. Enjoy.
P.S.: Anyone who doesn’t like the rexxed print on the bra can just change its texture to the one of the panties (or even edit that to make their own print on them). As usual, please refer to the tutorial on how to import these exports.
The first thing I created in Second Life were shapes. I’m probably not alone with that, it seems the shape editor is the most commonly and easily used inworld-tool. When I left SL for OpenSim, the first thing I made were skins. As with all things, there was a shortage on skins for OpenSim grids, and since Eloh Eliot offers her skin templates as open source files, I started playing with them, and found that it wasn’t all that hard to make my own makeups and skins. Actually, it was her approach that made me rethink my opinions about sharing creations and making business, and which led me to also give my creations away for free.
Now, recently, I finished skin bases for many different skin tones, to wich I will add makeups and modifications on a somewhat irregular basis, and also finally got to export my early shapes, using the Imprudence Viewer. Thus, exculsively on Rexxed, here’s a skin experiment I once made my region Ever 01 on OSGrid, both for males and females:
The Second Life default avatar mesh is a rather crude one, and while the good people at RealXtend are working hard on bringing good avatar meshes to you, many OpenSim grids just support the default avatars. Thus, over time, several sculpted additions have been made to enhance the realism of your avatar. Sculpted toes come to mind, and so do fingernails. Due to female pressure I recently created a set of prim nails for import, and wrote a tutorial on how to make your own custom nail designs.
In addition to that, and exclusively to Rexxed, I’ve got something special for you: A set of sculpted prim claws for all your neko needs.
realXtend has provided free hosting for your avatar for some time now, but it may not be very widely known. You can host your avatar shape, clothes, textures for free at realXtend project’s servers.
Use Avatar creation tool from the realXtend client software to save your stuff there. You can then use the account to access any realXtend world. This means that your avatar will travel with you from world to world, unchanged. Note: World server admins can override your avatar – this feature is meant to preserve world theme – for example in Ants world all the avatars may need to be ants.
Service provider: realXtend
Click the picture above to download also the Jaana Avatar model – you can use it with the free account! If you want to generate your avatar from a photo, follow the instructions in the Maxping article where Sylvester Stallone avatar was created as an example.
I just spent whole evening building a new avatar look. Clothing looks like the most problematic part for me, but hey, it is no different in real life… Now it is possible to export the new avatar into a gif animation. For free at Evolver! Here’s a sample what I got out of it:
I tried first to make Paris Hilton, but that turned out to be somewhat difficult. Instead I took easier target: Jessica looks just fine flying in her new superwoman tights.
Platforms: realXtend, OGRE3D
License: Commercial. (Use as you wish, but no resell or redistribute)
Based on a dreamstime.com photo (included in the downloadable zip file), I made a basic male for those who don’t want to look like a celebrity like Stallone. The photo was from a chef, hence the name.
Pure beauty in a virtual setting. Generated from a face photograph (http://www.dreamstime.com). Skin is almost too white, especially suitable to be used with red hair.
When I started my Second Life journey, I made some avatar shapes that I felt were important for Virtual Worlds somehow. Trinity (Carrie Ann Moss) from Matrix is definitely one of them. Here’s the shape for you, if you end up doing better, please contribute back for everyone! Also, take a look at Neo.
In addition to the screenshots section here at rexxed.com, I decided to zip all interesting screenshots from my previous computer. Some of them are funny, and some of them are fantastic - enjoy!