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Sculpt maps? Who needs bloody sculpt maps?

Hello Friday, it’s me.

I’ve been playing with Blender recently, discovering some really neat stuff to do with it. While I’m still a newbie at blendering, I’m slowly starting to get comfortable with the interface and start finding my way around. But first, something completely different.

One thing I found people are looking for on the web are sculpt maps. Not really complicated stuff, just sculpt maps for very simple things, like stairs. Sculpts are perfect for these purposes, as you can save quite a lot of prims that way, and so I have made a set of sculpted stairs with some instructions on how to use them.

And now, to bring back in blender, another nice thing with sculpts is to give some ‘natural’ look to things, something that can’t easily be achieved with using regular SL prims. How, where and why do we need natural looking things? Well, with everything organic, everything soft, and everything… wavy. In short, cloth.

So here, for your enjoyment, I’m sharing my first blender experiments on soft sculpties with you. Have a pack of table cloth.

You should follow the instructions on my stairs entry about how to use these sculpts. Especially remember to set stitching to plane, otherwise they’ll look odd. You will find that only one ‘side’ of the cloth is visible, while it seems to be transparent from underneath. This is due to the nature of the plane stitch. To make a ‘two-sided’ cloth, shift-drag the cloth slightly downwards to make a copy of it, then select ‘inside-out’ underneath the sculpt texture in Edit. You will now have a matching underbelly for your cloth.

As usual, stuff is CC licensed.

Enjoy,
V
Creative Commons License

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  1. September 13th, 2010 at 02:01 | #1

    excellent! i really love the round one and it was a great addition to my home

    http://www.rexxed.com/2010/05/sculpt-maps-who-needs-bloody-sculpt-maps/

    thank you! =)

  1. September 13th, 2010 at 02:00 | #1